How Close were we about PS5 Details?
Mark Cerny has dropped some PS5 Details recently. It’s going to be a beast no doubt. But how close were we when we fantasy put together a PS5 of our own? Let’s take a look.
We’re on the precipice of the release of the next console generation. With details slowly trickling out of the woodworks. Mark Cerny, the architect behind PS4 and upcoming PS5, confirmed some info regarding the console to Wired publication. In 2017, I posted an article where I put together a PS5 console spec of my own using tech that was available at the time. Revisiting that article today, we take a quick look and see just how far off we were from the actual PS5 specs released so far.
In 2017, I claimed the PS5 would be running a Ryzen 7 1700 based CPU with 8 Cores. I stated the weak point of the current gen consoles was the Jaguar CPU and this is were the next-gen would have to completely overhaul. I have to say I was really close. PS5 is confirmed to have 3rd generation Ryzen (ZEN 2) CPU with 8 Cores 16 Threads. I wrote it would possibly be clocked at around 3.5 GHz. Unconfirmed reports seem to clock it at 3.3 GHz. Cerny didn’t confirm this detail so we’ll have to gloss over it until more concrete details arrive. You gotta admit though, I wasn’t too far off the mark.
Now this is the really interesting part. In 2017, I claimed it would be running an AMD Vega 64 based GPU pushing 10 – 13 TFLOPS. And again, just missed the mark slightly as Mark Cerny confirmed it would be running AMD (yet to be released) Navi based GPU. The console would also feature some sort of Ray-Tracing technology. Whether hardware or software based is yet unclear. So Ray-Tracing in consumer GPU’s wasn’t a thing in 2017 so there’s no way I would’ve seen that one coming. Also, reports are calculating that the GPU in PS5 would be the codename Gonzalo GPU which 3D Mark scores of testing units, online, show around 12 to 14 TFLOPS of processing muscle. Can I give myself a point for that one?
I went with 16 GB GDDR5 in my 2017 article. Interestingly, we don’t actually have the details from Cerny about the RAM. Except that it will be the extremely fast GDDR6 memory. The exact amount is still up in the air. I claimed that Sony might even throw in an extra 2 GB DDR3 for exclusive use for the OS. This might still pan out. We’ll have to wait for more details in the future.
In a shocking reveal, Mark Cerny confirmed that the PS5 would have NVME based SSD for storage. I never saw that coming. I went with a hybrid SSD of sorts to try and keep the pricing low. Turns out, current mechanical drives are responsible for not just slow loading times (in conjuction with Jaguar CPU bottleneck) but the rate at which characters travel in game. Devs intentionally slow the movement speed to allow assets to stream in ahead with a jarring pop in effect. Moving to SSD completely eliminates that issue. How awesome is that? Never really thought of it that way. Spider-Man PS4 fast travel was tested on a PS4 Pro and it took 15 Secs which isn’t bad. On a PS5 Devkit took a mere 0.8 secs. Just breathtaking.
Yep, confirmed. That’s a straight-up point to me. No arguments there. Bonus point is that the console must have PS4 backwards compatibility out the box. And yep, you guessed it, PS5 will have it out the box. Including support for current PS VR headset, accessories and games. Perfect!
Mark Cerny came out of the gates to confirm the PS5 will NOT release in 2019. I predicted it would be a 2019/2020 release window. So that’s sorta half marks there right? Best guess-timate now is Holiday Season 2020.
So what do you guys think? Please go back to that article and share whether you think I was completely off the mark, or much closer than I expected to be. Just drop those thoughts in the comments section below. While you’re at it, please go check out our awesome Steam Gaming Store for some great, low-priced titles. Totally worth a quick peek. Just Click the Store tab in the menu bar above. As always, keep coming back to SkyGamers. Happy Next-Gen Gaming!