Call of Duty Black Ops 4 is slowing becoming one of those games that you love to hate, however, the gameplay is proving to be off the wall amazing. We bring you Call Of Duty: Black Ops 4 Patch Notes

When Call Of Duty Black Ops 4 was announced my team and I was excited, it was then announced that there wouldn’t be a campaign mode our excitement level went from 0-100 real quick as we were not impressed. rAge 2018 came along and we had a chance to play the game, guess what things went from 0-100 real quick but this time is reverse as were very impressed with the multiplayer game. With that we bring you Call Of Duty: Black Ops 4 Patch Notes. Just as a note Treyarch says that the PC balance updates are distinct from the other platforms thus the teams evaluate them separately. The notes will have their own PC section

Black Ops 4 November 15 Update Patch Notes

Multiplayer

Gameplay

  • Improved melee attack hit registration. More improvements to come in an upcoming patch.
  • Added enemy attachment information to Killcam.
  • Resolved an issue where players leaving a match shortly after joining could cause a white square to appear in the Scoreboard.

    Create-a-Class

    • Closed an exploit that allowed players to apply Dark Matter, Gold, or Diamond Camos on any weapon regardless of camo progress.
    • Resolved an issue where players with Signature Weapons could encounter UI Error 55068 when selecting a weapon under another Custom Class tab.

      CWL Custom Games

      • General
        • Specialist Equipment restrictions are now implemented as intended.
        • Players now continue to earn score toward Scorestreaks after the first round of CWL Search & Destroy and CWL Control.
      • Torque
        • Torque is no longer selectable in CWL Search & Destroy to align with current official CWL ruleset. These changes will continue to be tested and reviewed for viability in competitive play.
        • Torque’s Razor Wire no longer does damage to align with current official CWL ruleset.
        • Resolved an issue where players could become stuck and unable to move when walking into an enemy Torque’s Razor Wire.

          Maps

          • Nuketown
            • Closed an exploit where players could grapple on top of the red shed.
          • Firing Range
            • Closed a cover exploit on top of some sandbags.

              Scorestreaks

              • Fixed a crash that could occur when shooting down the Care Package, Mantis, or Strike Team Helicopters.

                Modes

                • Gun Game
                  • Resolved an issue in Gun Game where winning a match, then leaving the lobby before the next game starts, could cause that player’s name to appear on the next game’s Scoreboard with stats from the previous game.

Challenges

  • EKIA tracking has been added for Domination and Control to the “Proactive Measures” Challenge requirements in the Game Heroics category.

Zombies

Stability

  • Global
    • Fixed a crash that could occur when a player disconnected while the Chakram was thrown.
    • Fixed a crash that could occur when the Blightfather performed its tracking missile attack.
    • Fixed a rare crash that could occur while using Anywhere But Here.
    • Fixed a rare crash that could occur while using the Chakram throw.
    • Fixed a rare crash that could occur upon Homunculus death.
  • IX
    • Fixed a crash that could occur when fighting the Destroyer during the Main Quest.
    • Fixed a crash that could occur upon completing the Arena Rock side quest.
    • Fixed a rare crash that could occur when enemies spawned during the Ra obelisk step in the Main Quest.

      General

      • Resolved an issue in Blood of the Dead where ambient music would abruptly stop and restart when progressing through rounds.
      • Closed an exploit where players could use certain Elixirs without consuming them.

Blackout

Characters

  • Updated descriptions for Ranger, Airborne, Frogman, Seal, and Battle Hardened characters to clarify that they are unlocked by progressing to a specific Echelon.

    General

    • Miscellaneous

      • Resolved an issue where attempting to load a custom Paintjob could cause a UI Error message to appear.
      • Fixed a crash that could occur when switching between modes.
      • Fist Bump returned to the Gestures menu.
      • Resolved an issue where the Daily Tier Skip icon could appear misaligned in the main menu.
    • Black Market

      • Resolved an issue where current Tier progress could be reset by acquiring a Special Order.
      • Resolved an issue where the Black Market menu could disappear when switching between the Multiplayer and Zombies menus.

General (PC ONLY)

Stability

  • Fixed a crash occurring on CPUs that don’t support SSE4.1 instructions extension. This issue was affecting AMD Phenom CPUs.
  • Fixed a rare crash during the first seconds after launching the game.

    Gameplay

    • Added three new keybinds for Stance Up, Stance Up/Jump, and Stance Down.
    • Added a gameplay option for ADS sensitivity trigger timing.
    • Added a gameplay option to remove hitmarker visual and/or sound.
    • Added an option to toggle Asus Aura RGB effects On or Off.
    • Adjusted iron sights and scope movement while turning to make them appear close to the center of the screen.
    • Fixed an issue where the Push to Talk keybind would not work with an overlay opened.

      Miscellaneous

      • Resolved an issue where the player could not name Paintjobs.
      • Fixed an issue where the player could not change reticle color with the mouse.
      • Added visual improvements on tooltips throughout various menus.
      • New messages will now always be displayed in the chat box, including callouts.
      • Aligned buttons in the Custom Games lobby.

Multiplayer (PC ONLY)

General

  • Resolved an issue with re-rolling enemy Care Packages with the Engineer Perk.
  • Resolved an issue where a Specialist would appear in the preview slot when no Specialist was selected during the Specialist draft.
  • Resolved a visual issue in Heist where the close button would remain on screen when closing the Buy menu with the ESC key.
  • Resolved an issue where the textures would appear pitch black for several seconds at the beginning of a match.

Weapons (PC ONLY)

  • SMGs
    • Saug 9mm
      • Hip fire spread increased.
    • Spitfire
      • Hip fire spread increased.
      • Slightly reduced the hip-fire bonus granted by the Laser Sight attachment.
    • Cordite
      • Hip-fire spread increased.
  • Tactical Rifles
    • Auger DMR
      • Slightly increased rate of fire.
    • ABR 223
      • Reduced delay between each burst.
  • Sniper Rifles
    • Paladin HB50
      • High Caliber I – Now grants a one-shot kill to shoulders and above.
      • High Caliber II – Now grants a one-shot kill to the stomach and above. Hands and lower arms have been removed from the one-shot one kill zone.
      • Fixed an issue where the game was not using the PC description for the Paladin and its attachments.

Blackout (PC ONLY)

  • Gameplay
    • Added a keybind to tag an item.
    • Added Perk activation feedback in the player HUD.
    • Pressing the Interact key will now close the Stash while looting a Stash.
    • Resolved an issue where players could use a Trauma Kit before the game began to start with 200 Health.
    • Resolved an issue where the “Toggle” healing would heal faster than the “Hold” option.
    • Resolved an issue where the Free Look mode would make it impossible to move the RC-XD.
  • Stability
    • Fixed a crash occurring when aiming down sights using a Hades equipped with a 2x scope.

We are also currently aware of some issues that were introduced with the new title update on PC, and the team is working on fixing the following issues:

  • Left arrow to navigate through Custom Classes in the Create-a-Class menu is missing.
    • Players can still change tabs by using the “Navigate to Previous Tab” and “Navigate to Next Tab” keybinds.
  • Hitmarker options are not always set to their default value when launching the game.
    • New options were introduced to allow the player to remove the visuals and/or audio for hitmarkers. If you wish the enable them, you will find the following options in the Interface tab in the Options menu:
      • Hitmarker Visuals
      • Hitmarker Sound Effect
      • Damage-Based Hitmarkers

As always keep it locked to SkyGamers

Happy multiplaying


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